After all, a squadron of light cruisers did take on the Graf Spee.
/bux
Graf spee was a
pocket battleship. which means it was in its arnement was *i think* around 8 inches. its main asset was its speed. They were designed as merchant raiders not as real battleships.
And thats what Enigma seems to be primarily about. Sinking merchant convoys. in the multiplayer aspect it would be amazing to play any of the big ships as you would have to decide between two roles. I'm assuming the ports we will be fighting over will only stand if they keep getting supplies.
Task force: Protect convoys, ports and carriers, stay in large packs. (more like ww1) it would be in this you would find ships like the Texas, Yamato, King George V. and most ww1 style ships.
Marchant raider: Move around in small groups of 1-4 ships avoiding as best you can find a convoy sink as much as you can and disapear. Ships like the Bismarck, Hms Hood, Scharnhorst and most other battlecruisers. (average merchant fleet: 1 battleship, 1 or 2 light cruisers)
What i want to know is how will the tracking of ships work? Will ships have to be spotted by aircraft (which will be directed by port and carrier commanders to certain areas) or other ships and then reported in. Also should subs have to surface to send and recieve updates on the world map? This would make playing a battlecruiser very intense as you would have to be constantly on the watch for enemy positions and plan your strike.
on the distance between battleships in battle. Lots of solution. Increase the range (and stability) of the binoculers to allow for viewing long range.
on them being too powefull. balance it.
-weak against aircraft
-average range of sight
-weak against submarines.
Give ships like light cruisers much better line of sight. For example realisticly light cruisers like the Norfolk had radar which means they can track enemy ships easier. (and admit it what would be more tense, then shadowing a number of battleships)
the problem with enigma's singleplayer with battleships is that your put automatically into a battle which doesnt allow for as much strategic tactics.