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Asset Refactoring
Posted: Wed Aug 17, 2005 9:03 pm
by East
not yet...we are working to make the engine intelligent enough to disable (temporarily) features that aren't supported by the system. It should be similar to Enigma 1 (our goal).
Asset Refactoring
Posted: Wed Aug 17, 2005 10:43 pm
by JMart
Asset Refactoring
Posted: Wed Aug 17, 2005 11:06 pm
by Theta Sigma
Is that rubber ducky on steroids?
Oh, and that's good to hear, East.

Asset Refactoring
Posted: Thu Aug 18, 2005 12:53 am
by East
That is the thesis project I was talking about. Difference is, it's Arete water using the shader ideas from that thesis...runs on the network, etc. We are currently swapping the default directX renderer for the <********> renderer. We were able to optimize it quite a bit and get a significant speed increase as well. And yes, that is his sun and sky texture. We don't have our sky system ready.
Asset Refactoring
Posted: Thu Aug 18, 2005 5:24 pm
by East
Asset Refactoring
Posted: Thu Aug 18, 2005 8:18 pm
by Theta Sigma
Excellent.

Asset Refactoring
Posted: Fri Aug 19, 2005 8:19 pm
by Fragger
OMG. Dudes this is freakin awesome. The next game will have all the features of the last one? Random patrols(very good feature) and the ability to pick enviromental settings?
Asset Refactoring
Posted: Fri Aug 19, 2005 11:46 pm
by East
Yes, plus new features like Multiplayer....
Asset Refactoring
Posted: Sat Aug 20, 2005 6:32 am
by Fragger
*chokes and dies... Still pay to play?
Asset Refactoring
Posted: Sat Aug 20, 2005 1:57 pm
by Jesper
Not for the CH2. MP (Its not Massive MP), only small parties 8-12 players or whatever the finally decides
