New Battleship Classes
Posted: Sat Jan 29, 2005 4:43 pm
maybe.
but i was thinking the changing of stats is not all about bonuses...
for example. You said double armour and increased range.
well if a ship has double armour, its gonna be much slower. And depending if the armour is on the superstructure or the hull he will be more suspectable to different sorts of attack.
So if i was online and picked up said battleship and it is not 100% fresh out of the drydock then my side would know *some* of these stats from previous battles
(records should be kept of each individual as well as class, so when your 30 knots away its class is identified and then when closer the individual ship itself.) I would go...ahhh it has a strong superstructure but is very slow. Call up nearest players as U-boats and point them in the right direction while i shadow him and distract him from the real threat.
And for increased range...increased loading time. Realisticly for increased range a gun crew would need to load more charge into the cannon and so while the player can fire first it will take him longer to fire his second salvo. So the obvious tactic for that would be fast battlecruisers with repeaters. (fast reload poor accuracy, was at one point gonna be put on Bismarck but was changed for more powerfull and accurate 15 inch)
theres another massive multiplayer with ships? please point?
but i was thinking the changing of stats is not all about bonuses...
for example. You said double armour and increased range.
well if a ship has double armour, its gonna be much slower. And depending if the armour is on the superstructure or the hull he will be more suspectable to different sorts of attack.
So if i was online and picked up said battleship and it is not 100% fresh out of the drydock then my side would know *some* of these stats from previous battles
(records should be kept of each individual as well as class, so when your 30 knots away its class is identified and then when closer the individual ship itself.) I would go...ahhh it has a strong superstructure but is very slow. Call up nearest players as U-boats and point them in the right direction while i shadow him and distract him from the real threat.
And for increased range...increased loading time. Realisticly for increased range a gun crew would need to load more charge into the cannon and so while the player can fire first it will take him longer to fire his second salvo. So the obvious tactic for that would be fast battlecruisers with repeaters. (fast reload poor accuracy, was at one point gonna be put on Bismarck but was changed for more powerfull and accurate 15 inch)
theres another massive multiplayer with ships? please point?