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  4. Tow Air Marshal

    UBOAT - EArly Release on Steam

    Deep Water Studios have opened the early release of their new simulator - UBOAT. Currently this is at a 20% discount making it excellent value. It is probably one of the most realistic submarine simulations including outstanding damage model and simulation of crew welfare. All will affect the outcome of skirmishes and battles. Managing the crew, as their captain becomes key in ensuring overall survival whilst wrecking enemy convoys. See UBOAT on STEAM for more information.
  5. Tow Air Marshal

    Heatblur - F-14B Tomcat is here

    Now you can be “Maverick” and a frend can be “Goose”. The long awaited F-14B Tomcat in DCS is here with either AI Radar Intercept Operator or the RIO seat can be filled by a buddy with both cockpits fully functional.
  6. updeated the project about a day or so ago heres a link and some pics links for the download https://www.nexusmods.com/skyrim/mods/94878
  7. Whose got two thumbs and is in his first round of classes for his Bachelor's in Finance? 

    This guy!

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  8. Tbar

    Omega-Beta Script

    { if (KeepLoop=0) Return else PixelSearch, Px, Py, 935, 483, 949, 720, 0x3497CB, 10, Fast RGB if !ErrorLevel { MouseMove, 1000, 501, 0 Sleep, 10 Send {Click} } else Sleep, 0 PixelSearch, Px, Py, 935, 483, 949, 720, 0x323C9B, 10, Fast RGB if !ErrorLevel Kain.. above is how to do it...
  9. kain

    Omega-Beta Script

    #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. ^!NumPad5:: KeepLoop=1 CoordMode, pixel,screen CoordMode, mouse,screen time := A_Now time += 60, Seconds Loop { if (KeepLoop=0) Return else PixelSearch, Px, Py, 935, 483, 949, 720, 0x3497CB, 10, Fast RGB if !ErrorLevel { MouseMove, 1000, 501, 0 Sleep, 10 Send {Click} } else Sleep, 0 PixelSearch, Px, Py, 935, 483, 949, 720, 0x323C9B, 10, Fast RGB if !ErrorLevel { MouseMove, 1000, 560, 0 Sleep, 10 } else Sleep, 0 PixelSearch, Px, Py, 935, 483, 949, 720, 0x47E0D2, 10, Fast RGB if !ErrorLevel { MouseMove, 1000, 618, 0 Sleep, 10 } else Sleep, 0 PixelSearch, Px, Py, 935, 483, 949, 720, 0x6C3FC1, 10, Fast RGB if !ErrorLevel { MouseMove, 1000, 681, 0 Sleep, 10 } else Sleep, 0 if (A_Now = time) { MouseMove, 1015, 420, 0 Sleep, 500 MouseClick Sleep, 200 MouseMove, 969, 624, 0 Sleep, 500 MouseClick Sleep, 200 MouseMove, 836, 700, 0 MouseMove, 845, 700, 5 Sleep, 500 Click, Down Sleep, 10 Click, up Sleep, 100 Click, Down Sleep, 10 Click, up Sleep, 100 Click, down Sleep, 10 Click, up Sleep, 100 MouseMove, 836, 700, 0 MouseMove, 845, 700, 5 Sleep, 500 Click, Down Sleep, 10 Click, up Sleep, 100 Click, Down Sleep, 10 Click, up Sleep, 100 Click, down Sleep, 10 Click, up Sleep, 100 MouseMove, 836, 700, 0 MouseMove, 845, 700, 5 Sleep, 500 Click, Down Sleep, 15 Click, up Sleep, 100 Click, Down Sleep, 15 Click, up Sleep, 100 Click, down Sleep, 15 Click, up Sleep, 100 MouseMove, 836, 700, 0 MouseMove, 845, 700, 5 Sleep, 500 Click, Down Sleep, 15 Click, up Sleep, 100 Click, Down Sleep, 15 Click, up Sleep, 100 Click, down Sleep, 15 Click, up Sleep, 100 MouseMove, 1015, 420, 0 Sleep, 500 MouseClick Sleep, 500 MouseMove, 975, 585, 0 Sleep, 500 MouseClick Click, down Sleep, 10 Click, up MouseMove, 1015, 420 Click Sleep, 10 Click sleep, 10 MouseMove, 1015, 420, 0 Sleep, 500 MouseClick Sleep, 500 MouseMove, 975, 585, 0 Sleep, 500 MouseClick Click, down Sleep, 10 Click, up MouseMove, 1015, 420 Click Sleep, 10 Click Send {Click} time := A_Now time += 60, Seconds } } return ^!NumPad6:: KeepLoop=0 Return i had to dlooplacate some of the oprashions inorder to make sure the clicks were registerd ingame but whin its running it seams to know whin i dosent need extra clicks and will some times skip oprashiions if there not needed atleast it dos this on my end lol may need refined a bet for outters espechly if thay have smaller screens / resulushions
  10. Tbar

    Omega-Beta Script

    Post the script Mr Kain... right here.
  11. kain

    Omega-Beta Script

    will i think after heavly tweeking and adding in rows of repeeting tasks for a cople of the parts derping out it seams to work compleetly now i ran threw about 20 games and it dident derp this time if u want i can send u a copy of the edited vershion i have
  12. kain

    Omega-Beta Script

    will after probly derping up the code i was able to get it to run 4 back to back on a string but it seams to stell both in the unedited and my atimpt to fix it vershions seams to have a hard time clicking the omega particial buttion to start the proces over for a new game
  13. kain

    Omega-Beta Script

    That seams to have fixed 1 of the bugs but it now seams to not click on the next omega particial buttion and it clicks on a toon in the backgrouns insted was how ever able to get it to run 2 back to back whin it was working right
  14. Caveman

    Omega-Beta Script

    I looked over the script, and I may not be reading it clearly, but it doesn't look like it ever calls 'Loop' It has a trigger for the login loop, and the end calls up mainloop, but nothing mentions just the regular farming loop. Take a look at the FarmBot script and see if you think that and yours could be integrated. I do like the logon chunk, and the part to activate if the Cryptic Client is running. Those are nice touches
  15. Caveman

    Omega-Beta Script

    OH! go into your game settings and find the one about auto collect all loot. I can't remember the exact wording, but I'd forgotten all about that
  16. kain

    Omega-Beta Script

    iv got the program running fine now with the timeing for the game but it stell seams to miss the clicks on the reword screen it seams to miss the clact all biuttion and click off in the distince on a randome object im useing the 1920 x 1080 res with it aswell and defoult hud config the window below is the 1 its derping out on
  17. Caveman

    Omega-Beta Script

    heard all around. Kain, try this: Reload the script, so it's inactive. Get in-game and bring up the mini game so the "Begin" button is there. Trigger the script (Ctrl+Alt+Num5) and click the begin button as soon as you trigger. (There needs to be no more than 3 seconds between trigger and clicking begin) The workflow (for the full on farmbot) is as follows: Collection loop starts, and runs for 60 seconds. (This is the original that we know and love (I hope)) * the new loop also sends a click whenever it hits the top position to bring it into focus if a dialog ha popped up After the collection loop (while the collect rewards button is there), it delays for a couple seconds and clicks the mini game window to set the focus, then clicks the collect button for you It then waits another few seconds, and moves the cursor to the dialog to start the next one and slides the cursor to the right slightly to highlight the dialog and then sends a click Another click on the mini game window to get focus and clicks the begin button Collection loop resumes. Ctrl+Num+6 ends the loop, but I've not gotten the full timing to reset yet, so you'll have to reload the script from the system tray Sayle, think of points 1 and 2 as opposing corners of a rectangle. Kinda like the things you drag around if you want to crop a photo on your phone. If those points don't line up like a triangle, it'll do some weird S---. Just get a good screen capture and use Paint. I like Paint for this because it's built into Windows and will give you the cursor point with no hassle. And I'll definitely take a look at what you have. Mine doesn't do a logon, but given how much time is left for this to be useful, it might have to go in the one for next year Let me know how it goes everyone
  18. kain

    Omega-Beta Script

    im a compleet noob at programing lol and i do have ther hud and buttions ingame set to there defoults it just starts the clat reword prosces b4 the miniy games done like its miss timeing an oprashion
  19. Sayle

    Omega-Beta Script

    Could you specify what pixel #2 should be? I've been trying to adapt this to a 768 screen and the game itself starts jumping the cursor all over the place.
  20. Sign me up... especially for Colony Defense.
  21. kain

    Omega-Beta Script

    will after runnign it a few times is seams to get to 1700 points and it seams to start the next oprashion of clicking clact b4 the mini game finishes
  22. Caveman

    Omega-Beta Script

    https://drive.google.com/file/d/1s_YWXffg8lo5gpgGWWknKxbXyFime86l/view?usp=sharing
  23. kain

    Omega-Beta Script

    ied sure like to try it
  24. Caveman

    Omega-Beta Script

    Try downloading from the new link (above) and if it's still reporting damaged, try a different browser. And which file is damaged? Did AHK install correctly?
  25. Caveman

    Omega-Beta Script

    That can (has) been done. It's still waaaaay tricky. If the base model is buggy for you, the full farm-bot might go apeS---. But I can let you try it if'n you want...
  26. Caveman

    Omega-Beta Script

    SUPER IMPORTANT!!! The download link has changed
  27. Being one of the rare few ground focused players, I noticed that many people shy away from ground combat and opt for space warfare. Nothing wrong with that, however much of the feedback I get is along the lines of "I don't understand how it works" or "The kit / module / skill / trait builds are confusing" as examples. Hence I'm considering opening and running a weekly event that will be known as the STO-GCA (Star Trek Online - Ground Combat Academy) that will focus on everything you can think of including (but not limited to): Trait / Skill Optimizations Weapon / Armor / Shield (Upgrades, builds, damage types, etc) Practice PVE's Group or 1 on 1 coaching Tactics (Solo / Group) Kit / Kit Modules (optimize, synergize, vaporize) Item Uses (Hypos, Energy Cells, Food / Drinks / Tribbles, etc) Let me know what you think, and don't forget to follow my profile for consistent updates on everything STO! ~ Selah ` Supreme Commander of Star Trek Online
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