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  1. Yesterday
  2. Another year older.  Where do the days go?

  3. Last week
  4. So cold in Japan this morning!
    今日は日本で寒すぎるです!

  5. F/A-18C Hornet available for Pre-order

    DCS have announced the Pre-order for long awaited F/A-18C Hornet. More information and links to purchase here:
  6. Earlier
  7. The Redesign skins are coming along nicely....

  8. How I feel leaving the plane after a 14 hour flight home . . .

  9. Ships

    Here I am flying my Origin 325A around Daymar. Took a brief round trip flight from Port Olisar to get used to flying again. Did a manual landing at an emergency shelter area on Daymar, exited and walked around the facility and took off again to land back at Port Olisar. Good stuff.
  10. There are a number of effect from the propeller during take-off. These need to be understood to allow you to properly control the aircraft. This training video was kindly provided by Requiem
  11. Flight: Landing Errors

    There are many erros that can occur during landing and will cause a poor landing. This video ocvers those errors and how to correct them. This video was kindly provided by Requiem
  12. Flight: Wheel Landing

    Landing the aircraft on the forward wheels technique This video was kindly provided by Requiem
  13. Flight: Landing

    A good technique to approach and landing will all you to complete good landings. This video covers these techniques for a stable approach and landing. This training video was provided by Requiem.
  14. HEJKA 

    Dopiero łapię oddech  święta całe i N.Rok w szpitalu dzisiaj minęły dwa tyg . wczoraj został wyjęty z inkubatora a dzisiaj o 18 -19 zdjęli mu ostatnią strzykawkę nie wiem co tam było ale 5 mli/h dostawał chłopak dochodzi do siebie jest szansa że na początku tygodnia wyjdzie jak będzie przybierał na wadze sorry że się nie odzywam  ale od 13 do 21 staram się być tam na miejscu a po powrocie już nie chce mi się nawet gadać . 

    ogólnie Kuba dochodzi zaczyna się nawet uśmiechać a ma dopiero 2 tygodnie ,  dopiero od 4 dni jest żywy wcześniej był ....... tylko oddychał nawet oczka nie otwierał .

    Ale dopiero po interwencji kolegi K .Kielara lekarza kolegi zaczęło się  coś tam dziać koło niego od razu  dostał najlepszy inkubator  z oddziału,  ale to było dopiero p 72 godz mogę powiedzieć że Krzysiu go uratował bo nawet z Wrocławia z polikliniki dzwonili i chcieli go tam zabrać a w sobotę przyjechała do niego specjalnie z Wrocławia kardiolog . Tak to po bardzo krótkim wstępie wygląda . Dzisiaj już puszcza mnie i czuję dopiero ulgę po tylu nocach a tak to WSZYSTKIEGO DOBREGO W NOWYM ROKU ,jak się trochę tylko doprowadzę do życia to polatamy .

    ps. POZDRAWIAM IRENKĘ I CAŁĄ RODZINKĘ .

  15. Meet and Greet

    until

    Heading to China tomorrow, but I might be able to attend this Saturday while I'm there.
  16. Well I think my pc is stable again.  It's been almost a week and no issues.

    1. Erich

      Erich

      That's great! Was it a graphic issue?

    2. Jester

      Jester

      It was either a video card or power supply ...replaced both.  First replacement video card didn't solve issue but when I replaced power supply the replacement video card went up in smoke.  The next video card to replace that one is working fine now.

  17. I just don't understand ...

  18. No 85 Squadron Recon Film

    Thank you Bob...and a very Happy new year to you too
  19. U-boot update

  20. U-boot update

    Christmas Update! DECEMBER 23 - NIHILCAT Good evening everyone! It's nice to be back here with a regular update again. Furthermore, the time to sum up a whole year has come. The last period was the same as usual a hard-working, it's probably our lifestyle already We tried to do as much as possible to get to the moment that we will only be refining the details. Do not count your chickens before they hatch, but we think we have implemented all we planned. The last ones were shooting, implementing types of ammunition, more precise damage mechanisms and macro management. We tried to refine all elements as accurately as we were able to. We were watching other productions, collecting materials, reading them, watching them, trying to draw the right conclusions. Have we succeeded? You will judge. Not everything is closed, it must wait for its time and constantly evolve together with our knowledge. In the new year we will mainly polish the game, add more ships, graphics, sounds, voices, texts, icons and other minor elements. Furthermore, we will be involved in the production of the campaign. That's real final part. But now let's get to the summary of recent works. Guns We've fully implemented both manual and automatic modes for all types of guns on the boat. All guns have different types of available ammunition that we tried to model in a historically accurate way. 88 mm shells Storages U-boat now has a fully functional storages for items that you can load at ports, loot from freighters etc. You have to wisely manage the available space as these items are often very important for your boat functioning or are just valuable in some ways. We have a very long list of items in the game, but to give you an idea of what kind of items are out there, there comes a short list: Food: bread, meats, vegetables etc. Ammunition Replacement parts Enemy technologies Mission equipment: hand guns, weather stations, deep diving suits etc. Potassium absorbers Storage Brig It's now possible to rescue and capture enemy pilots or crew in addition to arresting your crew mates for their misbehaviours. You can either keep the prisoners under guard in Battery Room No. 1 or let them freely roam your boat. You can drop your prisoners in ports for some budget and prestige points. Damage We've introduced numerous improvements to our damage system in this update. - Most enemy vessels can now be broken in half, if they are badly damaged into a weak spots on their hulls. - Hull holes are now fully 3D and reveal ship's internal structure. - Water gushes from explosions were made from the scratch again to follow your feedback. They are far better than they used to be. - Torpedo fuzes were fixed back again. You won't be able to damage targets in a close proximity to your ship. Broken hull Torpedo impacts Hole in a hull Headquarters This is a major change for the gameplay and it's rather a good one. From now on all officers on your boat, including a skipper, can be promoted to field officer ranks (Stabsoffizier) and work at Kriegsmarine headquarters. You will get your first field officer after finishing the first story mission and can gain more of them by spending prestige points. You can communicate with the headquarters by using onboard radio as long as you are in your currently built transmitters range. After establishing a communication you can assign jobs to your men out there. - They can start and oversee missions for your u-boat. It's now the only way to start missions in the game as this explains well how you are free to choose missions for yourself. - They may work on tasks directly supporting your war effort in addition to providing something useful for your boat. This includes building new submarine pens, decrypting enemy codes, researching new technologies etc. Headquarters scene In addition to your field officers there is also the rest of the admiralty represented by Admiral Dönitz. Admiralty chooses work for themselves independently from you and they push forward historical evolution of the world independently from your added impact (which is configurable to satisfy pure simulationists too). Großadmiral Dönitz Physics Ship physics were criticized in your feedback to the last update and we tried to do something about that. As of now, our physics system for ships has been completely rewritten and uses neural networks to approximate many factors that normally were too expensive to compute or would require too much toying around with simplified colliders. In addition to more realistic boat visual behaviour, this new method has a better performance and ensures historically accurate diving and acceleration times. This means that from now on it's no longer that easy for your enemies to dodge torpedoes, so even if they spot you or your torpedo it's often too late for them to do anything with this. Not all our ships use updated physics, so on the video you can be sure to see it in action just on the u-boat. Also, it's very tweakable so if you don't like something about it, we will probably be able to fix this. As a matter of fact we recorded hours of footage with different settings and made a voting in our team to choose a preset that looks most convincing in our opinion. Radio Our radio communications were massively upgraded. After selecting one of your radio operators you will see a list of transmissions reaching your boat. Usually these last for a limited time, so you have to hurry, if you want to receive them. Some transmissions are encoded, some are not. If it's not Enigma nor a broken Allied code then at best you will be able just to track its location with a direction finder. In addition to messages, radio can now be used to communicate with your headquarters and to listen to radio stations from many cities around the world to boost morale recovery. Airplanes Aircrafts in our game are now fully functional although we still don't have final models for them Planes should approach your boat realistically and drop their bombs with a correct horizontal acceleration. Sometimes they may flood their engines, if they get too close to water when dropping bombs. It's intentional and not a bug as this was happening historically at times and we tried to model this in our game too. Ships Kirov-class cruiser N3-S-A1 freighter Illustrious-class aircraft carrier Future Besides all of these additions to the game we were mostly working on fixes and necessary improvements to existing stuff that felt raw and that probably took us most time since the last update. This trend will now continue and we (probably?) won't add anything new to the game from now on and focus on fixing stuff. Improved living quarters Having this in mind, it's probably our last big content update, but you will hear from us more as we will be sure to keep you updated. We don't feel confident enough to give you any reasonably accurate estimate how much time this remaining work is going to take, so for now we will still have to stick to the "2018" release date. We feel that it's good for all of us as with our relatively small team size, we can't reliably predict how much time this work is going to take. Usually there is just one unreplaceable person for each task and if delays happen it's just how it is. PS many thanks for the feedback since the last update. If you feel that we should improve some area of the game feel free to speak openly in the comments section as we literally read all comments. We are aware of some things that need to be improved, but we lack the perspective and distance that only you can put into our further considerations. Thanks! Thank you for your continued support! Merry Christmas and Happy New Year! Yours, Deep Water Studio Source: https://steamcommunity.com/games/494840/announcements/detail/1595829206537023427
  21. U-boot update!!

  22. U-boot update!!

    Christmas Update! DECEMBER 23 - NIHILCAT Good evening everyone! It's nice to be back here with a regular update again. Furthermore, the time to sum up a whole year has come. The last period was the same as usual a hard-working, it's probably our lifestyle already We tried to do as much as possible to get to the moment that we will only be refining the details. Do not count your chickens before they hatch, but we think we have implemented all we planned. The last ones were shooting, implementing types of ammunition, more precise damage mechanisms and macro management. We tried to refine all elements as accurately as we were able to. We were watching other productions, collecting materials, reading them, watching them, trying to draw the right conclusions. Have we succeeded? You will judge. Not everything is closed, it must wait for its time and constantly evolve together with our knowledge. In the new year we will mainly polish the game, add more ships, graphics, sounds, voices, texts, icons and other minor elements. Furthermore, we will be involved in the production of the campaign. That's real final part. But now let's get to the summary of recent works. Guns We've fully implemented both manual and automatic modes for all types of guns on the boat. All guns have different types of available ammunition that we tried to model in a historically accurate way. 88 mm shells Storages U-boat now has a fully functional storages for items that you can load at ports, loot from freighters etc. You have to wisely manage the available space as these items are often very important for your boat functioning or are just valuable in some ways. We have a very long list of items in the game, but to give you an idea of what kind of items are out there, there comes a short list: Food: bread, meats, vegetables etc. Ammunition Replacement parts Enemy technologies Mission equipment: hand guns, weather stations, deep diving suits etc. Potassium absorbers Storage Brig It's now possible to rescue and capture enemy pilots or crew in addition to arresting your crew mates for their misbehaviours. You can either keep the prisoners under guard in Battery Room No. 1 or let them freely roam your boat. You can drop your prisoners in ports for some budget and prestige points. Damage We've introduced numerous improvements to our damage system in this update. - Most enemy vessels can now be broken in half, if they are badly damaged into a weak spots on their hulls. - Hull holes are now fully 3D and reveal ship's internal structure. - Water gushes from explosions were made from the scratch again to follow your feedback. They are far better than they used to be. - Torpedo fuzes were fixed back again. You won't be able to damage targets in a close proximity to your ship. Broken hull Torpedo impacts Hole in a hull Headquarters This is a major change for the gameplay and it's rather a good one. From now on all officers on your boat, including a skipper, can be promoted to field officer ranks (Stabsoffizier) and work at Kriegsmarine headquarters. You will get your first field officer after finishing the first story mission and can gain more of them by spending prestige points. You can communicate with the headquarters by using onboard radio as long as you are in your currently built transmitters range. After establishing a communication you can assign jobs to your men out there. - They can start and oversee missions for your u-boat. It's now the only way to start missions in the game as this explains well how you are free to choose missions for yourself. - They may work on tasks directly supporting your war effort in addition to providing something useful for your boat. This includes building new submarine pens, decrypting enemy codes, researching new technologies etc. Headquarters scene In addition to your field officers there is also the rest of the admiralty represented by Admiral Dönitz. Admiralty chooses work for themselves independently from you and they push forward historical evolution of the world independently from your added impact (which is configurable to satisfy pure simulationists too). Großadmiral Dönitz Physics Ship physics were criticized in your feedback to the last update and we tried to do something about that. As of now, our physics system for ships has been completely rewritten and uses neural networks to approximate many factors that normally were too expensive to compute or would require too much toying around with simplified colliders. In addition to more realistic boat visual behaviour, this new method has a better performance and ensures historically accurate diving and acceleration times. This means that from now on it's no longer that easy for your enemies to dodge torpedoes, so even if they spot you or your torpedo it's often too late for them to do anything with this. Not all our ships use updated physics, so on the video you can be sure to see it in action just on the u-boat. Also, it's very tweakable so if you don't like something about it, we will probably be able to fix this. As a matter of fact we recorded hours of footage with different settings and made a voting in our team to choose a preset that looks most convincing in our opinion. Radio Our radio communications were massively upgraded. After selecting one of your radio operators you will see a list of transmissions reaching your boat. Usually these last for a limited time, so you have to hurry, if you want to receive them. Some transmissions are encoded, some are not. If it's not Enigma nor a broken Allied code then at best you will be able just to track its location with a direction finder. In addition to messages, radio can now be used to communicate with your headquarters and to listen to radio stations from many cities around the world to boost morale recovery. Airplanes Aircrafts in our game are now fully functional although we still don't have final models for them Planes should approach your boat realistically and drop their bombs with a correct horizontal acceleration. Sometimes they may flood their engines, if they get too close to water when dropping bombs. It's intentional and not a bug as this was happening historically at times and we tried to model this in our game too. Ships Kirov-class cruiser N3-S-A1 freighter Illustrious-class aircraft carrier Future Besides all of these additions to the game we were mostly working on fixes and necessary improvements to existing stuff that felt raw and that probably took us most time since the last update. This trend will now continue and we (probably?) won't add anything new to the game from now on and focus on fixing stuff. Improved living quarters Having this in mind, it's probably our last big content update, but you will hear from us more as we will be sure to keep you updated. We don't feel confident enough to give you any reasonably accurate estimate how much time this remaining work is going to take, so for now we will still have to stick to the "2018" release date. We feel that it's good for all of us as with our relatively small team size, we can't reliably predict how much time this work is going to take. Usually there is just one unreplaceable person for each task and if delays happen it's just how it is. PS many thanks for the feedback since the last update. If you feel that we should improve some area of the game feel free to speak openly in the comments section as we literally read all comments. We are aware of some things that need to be improved, but we lack the perspective and distance that only you can put into our further considerations. Thanks! Video Thank you for your continued support! Merry Christmas and Happy New Year! Yours, Deep Water Studio
  23. We are currently developing our "theme set" for Tides of War. The current default theme will be our main website theme and the base for our section themes. We are looking for your input! We want to know what you think. Is the site easy to read? Is the site easy to navigate? Can you find information you are looking for? What can we do to improve your user experience here at Tides of War? These are all important as we move forward with development of our section themes. We want to make sure we get the base theme correct before we roll out our section themes and we value your community feedback.
  24. No 85 Squadron Recon Film

    Io 85. Just popped in to say Hope you had a Merry Christmas and wish you all a Happy New Year. DB
  25. It is the best a man can get HAHA

  26. Still alive and kicking.  PC is operational but gaming is minimal.  You can't run many of the advanced games with onboard video.  New card should arrive by EOD 12/29.  Hoping this one will work properly and resolve my pc woes.

    1. Tbar

      Tbar

      We hope so too !

    2. Tbar

      Tbar

      keep up kicking..  that's the only way to swim out

  27. Very happy with the progress of the Battle Stations pages...

    1. Tbar

      Tbar

      Sorry I'm so slow... not as quick as I used to be..

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