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  1. Today
  2. The Shooting Range Ep. 50 You are watching The Shooting Range – a weekly show for all tankers, airmen and aspiring Captains in War Thunder. This is a special episode. In this episode: The longest Hotline: the developers answer your questions about their work, life and fast food! The War Thunder Veterans Club: the best wartime stories as told by the members of our community! The War Thunder Team
  3. Summer sale! From the 22nd of June at 13:00 GMT until the 5th of July at 13:00 GMT Unique bundles with 50% discount! 50% discount for special bundles containing rare vehicles as well as unique decals & titles which will not be available after! Check the schedule and pick the bundle you like! From the 22nd of June until the 26th of June War Thunder - “Vengeance from above” Bundle 63.96 31.98 PURCHASE This bundle includes: LaGG-3-34 Starter Pack; IL-2 Avenger Starter Pack; Pavel Golovachev's Yak-9M Advanced Pack; Peshka Advanced Pack; Unique title - Vengeance from above; Unique decal - Yak-9 29GvIAP painting. War Thunder - “Thirty-Four” Bundle 65.97 32.99 PURCHASE This bundle includes: Guards Starter Pack; Shielded T-34E Advanced Pack; T-34-85E, 1945 Advanced Pack; Unique title - Baptized by Fire; Unique decal - Soviet Torch. War Thunder - “Stiff Upperlipped” Bundle 109.97 54.99 PURCHASE This bundle includes: A43 Black Prince Advanced Pack; Centurion Advanced Pack; Wyvern Advanced Pack; Unique title - Stiff Upperlipped; Unique decal - British Bulldog Available from the 26th of June until the 30th of Junehide ▲ War Thunder - “Fangs of Steel” Bundle 62.97 31.49 This bundle includes: Attacker Starter Pack; Gustav Starter Pack; Dora Advanced Pack; Unique title - Fangs of Steel; Unique decal - “Wild Boar”, 300th Luftwaffe fighter-wing insignia. War Thunder - “Die hard” Bundle 72.97 36.49 This bundle includes: Scout Starter Pack; Hunter Starter Pack; King Tiger Advanced Pack; Unique title - Die hard; Unique decal - 510th Heavy Panzer Battalion insignia. War Thunder - “Horrendous” Bundle 74.97 37.49 This bundle includes: Ki-87 Advanced Pack; Chi-ha 12cm Advanced Pack; Heavy Tank №6 Advanced Pack; Unique title - Horrendous; Unique decal - Tengu mask. Available from the 30th of June until the 5th of Julyhide ▲ War Thunder - “Daredevil” Bundle 84.97 42.49 This bundle includes: P-38K Advanced Pack; Ray Wetmore`s P-51D-10 Advanced Pack; George Bostwick's P-47M-1-RE Thunderbolt Advanced Pack; Unique title - Daredevil; Unique decal - 310th Fighter Squadron insignia. War Thunder - “Thick-skinned” Bundle 67.97 33.99 This bundle includes: M3A1 Stuart Starter Pack; Grant I Advanced Pack; T29 Advanced Pack; Unique title -Thick-skinned; Unique decal - 758th Tank Battalion insignia. The final price of the bundle will depend on whether you already have some of the packs or not. Be sure to login to the store to see your individual price! Upon purchase, you will receive the included vehicles, a sum of Golden Eagles and Premium Account time from packs that weren’t deducted from the bundle price. Note - owning a vehicle from one of the packs alone will not be counted towards the price reduction. You have to own the whole pack as described. You can check this in your purchase history. Note! You can also get unique titles and decals, if you log in to the game from the 22nd of June to the 5th of July and gain at least one victory, and at the same time you have previously purchased all separate packs which are included in one of the bundles above (e. g. you have all 4 plane packs included in “Vengeance from above” bundle). Titles will be assigned after the 6th of July to all users who have fulfilled these conditions (including PS4 users). The offer is valid for PC, Mac and Linux users only. PS4 users will be able to purchase the following packs at a 50% discount, the sale will begin in the nearest future. Ultra Advanced Pack; Heavy Armor Advanced Pack; Shielded T-34E Advanced Pack; A43 Black Prince Advanced Pack; Typhoon Advanced Pack; Ki-87 Advanced Pack; King Tiger Advanced Pack; P-38K Advanced Pack; Heavy Tank No. 6 Advanced Pack; T29 Advanced Pack. The War Thunder Team
  4. Weekend tournaments, 24th - 25th of June CHECK CURRENT TOURNAMENTS You can check and register to all tournaments on our portal http://tss.warthunder.com The War Thunder Team
  5. Update 22.06.2017 (1.69.2.75) A bug related to a reduction in detection range of enemy vehicles in ground battles and the decreasing of the “visibility” parameter in the vehicle cards (in-game description) has been fixed. Client stability has been improved. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.
  6. Am I the only one using our Jabber / IM service? In that case I might as well kill this service. We have for many years offered this service for our members, but no one seems to use it. I look forward to replies but again if no one uses it, why keep it ??
  7. Last week
  8. Become a Tester for Italian aircraft! (Available aircraft list updated) We invite you to participate in an historic event for our game - the introduction of a new nation! Meet Italy in War Thunder! Italy will come from the air and be able to compete on equal terms with any other nation in the game. But before that every Italian aircraft will be carefully tested by designated testers from among our players! Available Italian aircraft In this thread we will regularly post Italian aircraft which are available for research and purchase for all players even if they are not Testers. REGIA AERONAUTICA TECH TREE Available Italian aircraft CR.32 CR.32 quater Ba.65 (K.14) L Marcolin's C.R.42 CN C.202 Folgore Breda 88 (P.XI) C.202EC S.M. 79 Serie 1 S.M. 79 Serie 8 S.M. 79 AS S.M. 79 bis/T.M S.M. 79 B Z.1007 bis serie 3 C.200 Saetta seria 3 C.200 Saetta seria 7 BR.20 DR CR.42 Falco G.50 Freccia series 2 G.50 Freccia AS series 7 Become a Tester for Italian aircraft: We have prepared three ways to become a tester! I Purchase one of the pre-order packs and get the Tester status II To access the Italian aircraft CBT you can exchange symbols of speed and accuracy - arrows. Earn 12 tester arrows and join the Tester team for the Italian air forces! From 25th of May until the end of the test Get 5 wins on any rank III-V aircraft with an activity of more than 65% to get one arrow. Terms: Tasks will be counted from 9:00 GMT every day and ends at the same time on next day. For 7 arrows you will get unique "Tricolore Test Pilot" decal. You can earn only one arrow daily. III Volunteers will always be needed! You can apply by describing your combat merit, and the Regia Aeronautica command may choose you. But remember that things are valued above words and having earned arrows you are guaranteed to provide yourself a place in team Tester! SUBMIT YOUR APPLICATION Becoming a Tester in any of the methods described and you will get access to a special area on the forum where you can report any detected problems and discuss the new vehicles. You will also receive a special forum reward. SPECIAL SECTION FOR TESTERS ON OUR FORUM The War Thunder Team
  9. Update 20.06.2017 (1.69.2.64) A bug where whilst in the mission [Ground Strike] Spain, zooming or turning the camera in some cases created artifacts on the landscape has been fixed. A bug in the animation of launching smoke grenades when clicking the launch button. A bug in tournament battles where the enemy appeared as spotted with the marker when reviving at the respawn point has been fixed. Display of visual damage effects after being struck with HE and HESH shells has been fixed. Smoke grenade launchers have been added for the following vehicles: Ha-Go Commander Type 61 Pz.IV G Pz.III (M/N) Panther (A/D/G/F/II) IV/70 Alkett Tiger H1 Tiger II (H/Sla) Client stability has been improved. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.
  10. Doesn't look too thrilling to me....but for those who may like something like this, here we go. First look / review on Youtube:
  11. Our last visit to Cold Waters was last year some time, lets get up to date with SubSims review first.. If your a subscriber here is what you got in the mail from SubSim: : CLICK ME TO READ SubSim REVIEW : CLICK ME to go to Official Game Site (Killer Fish Games)
  12. Thunder Show: In the Name of Spaghetti Dear Players, It's time for your weekly episode of the Thunder Show! Enjoy our selection of epic and humorous Community videos of the week and don't forget: If you want to send in your own video, then check out how below! Which of the clips did you find most impressive? Tell us about your favourite in the comments! More about the Thunder Show Do you have a War Thunder video you would like to share with the world? An epic scene of heroism, a hilarious mistake or just random awesomeness? Then listen up! Every week in the Thunder Show, we pick one of the videos sent to us as a winner in each of the four categories in our show - The Most Epic Video, The Best Fail, The Funniest Video and finally The Most Original Video - and reward the winner with 5000 ! If your video is somewhat special it has every chance to be chosen for the show and in that case you will receives a prize! Don’t miss out on your chance and find out below what to do to send in your video as a submission! Here is how to send your video to our show: STEP 1. Record and put together a video a maximum of 3 minutes length, which corresponds to one of the four categories mentioned earlier. ATTENTION: The submitted video must be made by you, must be published for the first time, visible and must not violate any copyright laws. STEP 2. Subscribe to our Youtube channel at: https://www.youtube.com/warthunder STEP 3. Upload your video to Youtube and send us a direct link to thundershow@gaijin.ru. The covering email should contain the desired category for your video, your in-game nickname and the email address registered with your game account, so we can send you the reward should your submission win! The War Thunder Team
  13. CTF: Flag Raiser We are pleased to introduce the new “Flag Raiser” event - where you should carry a captured banner to behind the enemy lines. From June 16th 15:00 GMT to June 19th 07:00 GMT Take part in the event [Capture the flag] Each team has a task to capture a neutral banner in the centre of the map and bring it to a special designated point in enemy territory - this is the only way to win. If the flag bearer's vehicle is destroyed he loses the banner, which will then reappear a short time later at the original banner starting point. Other conditions: Rank 1 tanks from all nations Event is available in Arcade and Realistic battles. Axis vs Allies in Realistic battles There are 5 respawns available for each player. The War Thunder Team 143
  14. A22 Churchill Mk I - “First of Its Breed” Many players are familiar with the lumbering British behemoth that is the Churchill infantry tank. However, what later turned out to be a very effective and versatile vehicle, started off very differently in contrast to its later developments. Meet the first version of the legendary Churchill infantry tank in Update 1.69! Historyshow ▼ Right at the outbreak of the Second World War, British high command issued an order for a new infantry tank design that would replace the outdated Matilda and Valentine tanks. At the time, it was expected that the new conflict would turn into a trench war, just like WW1, thus emphasis was put on thick armor and good firepower at the cost of speed. After initial struggles, the first prototype of the tank, that would later be designated as the Churchill Mk I, was built in late 1940 and was hastily rushed into production in 1941. However, as the vehicle was hasted into production, proper testing and evaluation could not be done, leading to the first version of the Churchill being plagued by various issues such as lack of engine power, reliability issues and inadequate firepower. Nevertheless, the tank had to be accepted in an “as-is” state as the British military had a shortage of armored vehicles after retreating from France in 1940. A total of 303 Churchill Mk I infantry tanks were produced in 1941. However, nearly all were later on converted to special versions and trainer vehicles. In War Thunder, the Churchill Mk I is an interesting addition to the lower ranks of the British ground forces tree. It possesses the characteristic thick armor all Churchill variants are infamous for and is in no rush to get to the battlefield with a top speed of 26 km/h. However, unlike its later variants, the Churchill Mk I features two cannons instead of the traditional one. Mounted in the turret sits the 40mm OQF Mk. IX cannon, which primarily shoots solid rounds. This ammunition type often has decent armor piercing capabilities, but due to the lack of an HE filler fails to deliver significant post-penetration damage. Commanders of the Churchill I need to rely on their aim and the high fire rate of the 40mm cannon in order to take out opponents effectively. Download the Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 The secondary cannon is a 75mm howitzer that covers the front part of the vehicle and is located in the hull. Its intended role was to shoot high explosive rounds at hostile personnel and installations, however, in game, this cannon will find good use at engaging lightly armored vehicles. The role of the Churchill I on the battlefield is clear - push objectives and provide support to your allies. Avoid getting cut off from your teammates as the Churchill I can easily fall prey to nimbler opponents and is susceptible to being outflanked. The A22 Churchill Mk I arrived to the second rank of the British ground forces tree with War Thunder’s Update 1.69. See you there!
  15. The Shooting Range Ep. 49 You are watching The Shooting Range – a weekly show for all tankers, airmen and aspiring Captains in War Thunder. In this episode: One of the best aircraft of World War II, and the trouble of getting anything from the Germans — the amazing Macchi C.205 Veltro; The same lethality, but faster, or how the KV-1S tank came into being; Hotline: the developers answer questions that you’ve left in the comments! But first, let’s start with... A re-cap of everything we can currently say about the upcoming World War gamemode! The War Thunder Team
  16. Earlier
  17. Sounds good to me
  18. I've been away from this sim for a while....a lonnnng while. Anyone interested is regrouping for some adventures?
  19. Hey Bro We would love to help out ... but your at the wrong site What game are you playing? Pirates of the Caribbean?
  20. Update 14.06.2017 (1.69.2.54) Display of aerobatic smoke on lower graphic settings has been fixed. Client stability has been improved The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.
  21. Paper models contest Don’t come unstuck! For this contest all you need is patience, thick paper, a colour printer and glue. With a bit of luck, you will become a proud owner of the Tiger II H Sla.16 advanced pack and one of our prizes from Roccat! From june 14 to July 10, 21:00 GMT Download instruction for the Tiger II H Sla.16 INSTRUCTIONS Print the draft and glue the model together - take pics of the process and the end result Publish your report on the model creation on your FB page with a #thunder_paper hashtag Detailed instructions can be found in the brochure. On the 10th of July we will choose the authors of some of the most high quality models created and will then reward them! 1st place ROCCAT Leadr mouse and Tiger II H Sla.16 advanced pack 2nd place ROCCAT Isku+ Force FX keyboard and Tiger II H Sla.16 advanced pack 3rd place ROCCAT Renga headset and Tiger II H Sla.16 advanced pack 4th place Tiger II H Sla.16 advanced pack 5th place Tiger II H Sla.16 advanced pack 5 special mention prizes from the Jury 1000 GE and Naval Battles CBT access How your entries will be assessed: Accuracy and similarity to the reference model - each bend and curve are important. The final look of the model - a model, driving through trenches or across terrain is better than just a picture on the table. Details - this may be a soldier on the hull, or unusual environment - use your imagination. Contest rules:show ▼ The contest is open - anyone can take part 1 participant - 1 model. 1 author can not submit more than one work. Models made by a group of people will not be accepted either. The model should be created without significant changes from the original reference model, minor changes such as hand-rails or lamps etc are permitted. However this will not greatly affect the judge's decision Models placed on dioramas/landscapes etc. are permitted. However this will not greatly affect the judge's decision Models are judged by their photos, so please try to take good quality pictures. The minimum resolution is 1024 pixels (any side), maximum size is not limited (if reasonable). There should be 3 photos minimum of the assembly process (e.g. tank without chassis or hatches), 2 pictures of the final result with one of the pictures having a slip of paper with the distinctive nickname of the player displayed. No photo post-processing - only cutting and colour correction are permitted. If in doubt, the Jury may require the original pictures of a model or ask to create a new picture. Work publication: Publish your report about the model creation and the final result on your FB page with a #thunder_paper hashtag (it may be over several posts), also add your nickname to the post. Entries will be accepted until the 10th of July. The results will be published separately within 2 weeks after the contest ends. But even without these improvements you will still have a chance to win! Don’t come unstuck - Enter now! Follow the official War Thunder facebook page!
  22. Make your vehicle more authentic! Make your vehicle more authentic! We introduce new decals regularly so you may unlock and/or purchase them. New decals will become available for unlocking and purchase for 2 weeks and after that time, they will be replaced with new ones. Players will retain the unlocked decals forever! We have already added several new decals for you that are available until the 29th of June. You may find them in the customization menu, under “week’s latest” section. Follow the news and don’t miss out on some interesting decals. Emblem of the 79th Armoured Division Emblem of 3rd tank corps Squadron Leader Pennant "Shamrock" emblem 244th Sentai Tail Marking Click here to check requirements 200 GE. Win 50 battles (25 for RB and SB) with 70% battle activity whilst controlling USSR ground vehicle or purchase with 200 GE. Destroy 30 enemy controlled vehicles (15 for RB and SB) whilst flying Italian aircraft of any rank. Destroy 40 enemy controlled vehicles (20 for RB and SB) whilst flying Japanese aircraft or purchase with 200 GE. Win 10 battles (5 for RB and SB) with 60% battle activity whilst flying any of the following aircraft: Ki-61-I hei Ki-61-I ko Ki-61-I otsu Ki-61-Ib (USA) Ki-61-I tei Ki-61-II Decals by Colin 'Fenris' Muir The requirements for the decals may be checked by hovering your mouse over the decal in the customization menu. In order to obtain a decal you should be using vehicles of ranks 2-5 in random battles and events. They cannot be gained in Enduring Confrontation mode. Previous decals will be now moved to the following sections and will be available only for the players who have them unlocked/purchased: Emblem "Elephant" → USSR (Ground vehicles) Emblem of Guards Armoured Division → Allies(Ground vehicles) Group Captain Pennant → Allies (Ground vehicles) "Red Wolf" emblem → Axis (Emblems) "Black Wolf" emblem→ Axis (Emblems)
  23. Update 14.06.2017 (1.69.2.47) Aircraft: A bug that led to the rapid destruction of the tail stabilizer has been fixed. A bug causing oscillation of the wing when taking off in the Do 335A-1 has been fixed. Lack of damage cam when shooting with 75mm cannons against ground vehicles (for example on the Hs 129B-3) has been fixed. A bug where the 57mm Mosquito FB Mk.XVIII cannon did not cause damage to allied ground vehicles has been fixed (source). Ground vehicles: A bug where trajectories of rounds and shards were not displayed in the hit cam view has been fixed. Object 906 movement across shallow water has been fixed. Fleet: Repair timer has been fixed. Torpedo sights for fixed torpedo tubes have been fixed. Missions: AI tanks no longer go through the mountain in [Ground strike] African Canyon mission. AI aircraft in Korea mission no longer crash into a mountain. A bug where a mission ended too early in the [Tournament] Gladiators 4x4 has been fixed. Flight models changes: C.202/205 (all modifications) — Compression of the rudder at high speeds (600 km/h on cockpit instruments) has been reduced. Pulling out is now much easier. Control in AB with mouse aim has been improved. G5N1 — Propeller motor group (engines and props) has been completely reworked. Aerodynamics of the fuselage and tail has been recalculated. The moments of inertia have been refined. Ta 154 — A bug which led to unstable operation with engines at altitudes above 5,000 meter has been fixed. Other: Planned changes in camo unlock requirements have been implemented Display of interface fonts on some MacOS devices has been fixed. Lack of the displaying of nicknames in the viewer mode has been fixed. A bug in the “non full” client, where in some cases the inscription "Model with reduced textures" was not displayed has been fixed. Display of an additional timer regarding unavailability of respawn in random battles has been fixed. A bug where reflections on water were incorrectly displayed when the camera was rotated has been fixed. A bug in displaying the balance of Golden Eagles when expanding the training squadron by purchasing "+10 to the size of the squadron” has been fixed. Performance has been optimized. Client stability has been improved. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.
  24. Hello I can not login with my account Facebook the game doesn't load ! I have an Iphone 6 my captain name is BlackMango help me my Level is 15 😭
  25. War Thunder Live Digest Fighters, We continue to compile the most interesting missions, camouflages, screenshots and in general any content created by our players. This part is dedicated to the creations from May We haven’t updated any tracks in aircraft races. But here it is! For such a gift we need to thank our player _Gilard_, who is also the author of many other missions. TRY IT OUT! New aircraft event “race” is already available on live for everyone. We want to present content for both real commanders and simply thoughtful players who prefer to study the battlefield to the last pebble. A new selection of mini-maps for all game locations in War Thunder. OPEN MAPS Download and practice your tactical skills with your squadron, create guides or just simply move the mouse on the map like someone playing with their toy tanks on the rug. Compilation of some beautiful screenshots for your desktop. Author: NiKo Author: bomberpilot1784 Author: _ScorcH_ Author: NochnoiGid Author: TheTanner Author: Lauri_Toerni The War Thunder Team
  26. C.202: As Fast As Lightning In War Thunder update 1.69 Regia Aeronautica, we are proud to present completely updated models of the well-known Macchi C.202 fighter series with a brand new model with cannons! Nimble and agile fighters, the Macchi C.202 was equipped with German DB.601 engine. The aircraft had only one major flaw - weak armament. We have completely remodelled the whole series of these famous Italian fighters, and also added brand new modification that is armed with 20mm cannons! Download the Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 C.202 fighters arriving to the Italian tech-tree in our recent update War Thunder 1.69 Regia Aeronautica!
  27. Latest Naval Q&A Not so long ago we talked about how the development of the War Thunder fleet was proceeding. Today we present new developer answers, many of which you might have heard in the broadcast of an interview with Vyacheslav Bulannikov on Alatriste's channel on Sunday (was in Russian). Will the aircraft and ground game mechanics concept remain the same for naval battles? Specifically, will the historical characteristics of the vehicles be more important than balance? Historically accurate characteristics are an important part of the game but it doesn’t mean that we do not try to find balance for different types of vehicles. We do it through match-making, choosing suitable opponents for specific vehicles or through mission tasks and conditions where different vehicle types can gain victory in a different way. How is shooting at long distances implemented? At the moment the main mechanics remain the same as in the first tests - a player takes aim himself, distance to the target is calculated automatically and guns change their elevation angle accordingly, the speed of a player’s vehicle and the speed of the target are not taken into account - player should make corrections themselves. This system, especially with stabilizers, works fine at large distances but small miscalculation in aiming causes big mistakes in rangefinding thus making accurate fire very difficult. We plan to change the aiming mechanic so it will be comfortable at all distances, but keeping such things as range finding, adjustment of fire - can actually improve game play of the large distance shooting. Will adjustment of fire mechanics be implemented? At the moment we already have these mechanics and they are automatic, if you aim at a target that moves steadily and does not change range, hitting the same target is much easier than hitting a vessel that maneuvers and changes its speed. Do you plan to implement “varied weather” and will it affect shooting and visibility? It is planned and we have already implemented various weather types and sea conditions, but while we are testing the core gameplay mechanics, we will be using calmer weather conditions. Will the vessel’s size affect the stability of fire when the sea is rough? You could see it already during the previous tests - currently the sea is relatively calm for Destroyers, but if you chose a lighter craft, such as a Torpedo boat you could feel the difference. Will AP and HE round roles will be implemented in a historically accurate manner? We have already described how AP and HE rounds work in our latest devblog. If you want to inflict constant damage, cause local fires, create big breaches above the waterline - use HE shells, If you need to destroy powerplants or destroy ammo storage and cause a fire in compartments inside the ship? Go for AP rounds but aim accurately. How accurately will “armouring” be reproduced? As accurate as is possible in the game - no worse than for ground vehicles or aircraft. And yes, we divide the armour and construction elements of the vessel. Here’s an example for the pr. 1124 armoured boat. “Tanking” principles? Should we rely on maneuvers or “angle” the vessel? You might rely on “angling” in case you have decent armour defense which will increase or decrease at specific angles. Craft that barely have any armour should not rely on this - it may prove deadly for your vessel, e.g. an AP round may penetrate several compartments damaging both crew and modules and even reach the powerplants, maneuvering in this case is much more preferable. If there’s a duel between a destroyer and a torpedo-boat the latter has no chances. How can they fight on one map? It’s simple. A destroyer will not be able to see a torpedo boat at distances further than 500m - I’m Joking Of course smaller boats have no chance on open waters that's why we plan to separate maps into several zones: there will be open waters for artillery duels at larger distances and zones with lots of cover and capture zones. Will shallows be implemented? Meaning that will there be places where boats would be able to operate while destroyers will ground in the shallows? Yes, we already have maps with different depth levels that are suitable for craft with a shallow draft, whilst DD’s find it impossible to traverse. We also plan to use underwater landscape in the gameplay. Boats and destroyers have depth charges that can be used in battle - does it mean that there will be specific targets for them? Depth charges for smaller craft can be used as “grenades” with fuse delay against enemy boats. It won’t work for DD’s that’s why we removed this weaponry for them at the moment. Probably we will have PvE missions with, for example, submarines in the future. Then depth charges can be used for destroyers as well. What do you think about dividing larger ships controls between several players - one is the commander, second one is responsible for the main calibre guns, third - for AA guns and secondary armament. Our tests have shown that dynamics of the larger ships battles are slower that is why dividing controls between several players might not be a good idea. The most exciting and interesting moments are when you have to decide what you should prioritise - fire from the main guns or take the controls of the AA guns to shoot down an incoming torpedo bomber. Dividing controls between players will divide the action as well which will make it boring for everyone, Moreover the cooperation problem between random players will still remain. Which ship classes do you plan to introduce after the destroyers? Should we expect destroyer leaders and light cruisers? Cooperation between boats, aircraft and destroyers already causes many problems/questions from the balance point of view as well as map design etc. Adding bigger ships that will have an armament advantage over destroyers similar to what advantage destroyers have over boats is a more complex task. It is too early to say right now, however we are not completely excluding the possibility of larger ship introduction. Can a ship be destroyed by flooding? Yes. Vessels can be destroyed both from a single powerful explosion (for example if hit by a torpedo) or several breaches beneath the waterline. During the test you should have noticed that if your ship had buoyancy of about 70%, its draft increased (more under the surface), consequently with a speed reduction because your craft was heavier with a few tons of water. Unrepaired breaches will cause flooding and sinking Will another player be able to help me with repairs? We are not excluding this possibility, but it’s too early to say - vessels have much more survivability than tanks and probably there will be no gameplay necessity for this feature. But as I have already mentioned - it is too early to say at the moment. How will smoke screens be implemented? Smoke screens will be implemented similar to what we already have in ground vehicles and thus smoke will make things difficult for the enemy, hiding you, but it will also obscure your vision concealing your opponents. Do you plan PvE-missions? Convoy defense, search and destroy submarines etc.? We already have certain PvE elements in our PvP missions - we have already shown convoys and this time we had tasks to destroy cargo ships behind enemy lines. In the future, once we decide that PvP mode is more or less prepared and accepted by the players we are not excluding that PvE will become available - we have PvE for ground and air battles after all. What nations vessels do you plan to show us? I think that we will show some American and probably Japanese craft.
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